コミット履歴

作者 SHA1 メッセージ 日付
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 年間 前
  marauder2k7 11d8604d8e ogl device buffer creation 1 年間 前
  marauder2k7 9dc5ae833b opengl ubo setup 1 年間 前
  marauder2k7 39c2cc09fc Update gfxGLShader.h 1 年間 前
  marauder2k7 4a6fbd5811 DX and GL Geometry shaders added 1 年間 前
  Robert MacGregor c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. 4 年 前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 年 前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年 前