提交历史

作者 SHA1 备注 提交日期
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
  James Urquhart 1b2abbeaaa Allow DebugDraw not to flush the draw queue 9 年之前
  James Urquhart 0ac3d95cb9 Add more outline functions to DebugDraw 9 年之前
  Azaezel 005c3c4b36 From Dušan Jocić: additional debugdraw entries. DirectionLine, OutlinedText, Capsule 10 年之前
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前