marauder2k7
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47bff2f0eb
Update guiMissionArea.cpp
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3 months ago |
marauder2k7
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4fc182444e
Update guiMissionArea.cpp
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3 months ago |
marauder2k7
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0a1e3f74ed
remove terrain dependency from mission area
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3 months ago |
marauder2k7
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73ad92b757
review notes from Az
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6 months ago |
marauder2k7
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f519cff6ff
gui types using image_asset
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9 months ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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527c3790d6
Issue found with PVS-Studio:
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10 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |