AzaezelX
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24933a1cc7
add min/max tile height entrys to painter, apply those to the general isvalid check for a given tile alteration. apply that to more brushes.
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11 mesi fa |
marauder2k7
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2b295fb7f0
rest of virtuals removed
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1 anno fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 anni fa |
JackDavidson
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060b2a4e29
Commit to add "Coverage" option to procedural terrain generator
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11 anni fa |
Bloodknight
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3d38dc60eb
Increase terrain editor and painter max brush size to 256 x 256
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12 anni fa |
thecelloman
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1468a049af
Filling out the variable names in the function prototype for autoMaterialLayers() for clarity.
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12 anni fa |
thecelloman
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25efdb4a06
Adding a basic rule-based terrain painting implementation.
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12 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |