AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 år sedan |
AzaezelX
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 år sedan |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
James Urquhart
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 år sedan |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 år sedan |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 år sedan |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |