AzaezelX
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b92b5b34fd
clean up shadergen ambient handling
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6 months ago |
AzaezelX
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56e4484ff6
remove glowbin as it's own render pass
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1 year ago |
AzaezelX
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824b9a9cd5
fix dynamicCubemaps on objects
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1 year ago |
AzaezelX
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3f2113bf7d
revert some removals of vert to pixel shader getters to avoid register mismatches.
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2 years ago |
AzaezelX
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0d4221fa59
uninitialized and unused value cleanups
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2 years ago |
AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 years ago |
AzaezelX
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d23ee397e6
adds wetness
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2 years ago |
AzaezelX
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 years ago |
AzaezelX
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0e0088cab9
forward lit ambient application. fix GL side IBL overwriting forward lit color.a
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3 years ago |
JeffR
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cbf758e089
Removes the BGRA inversion when displaying vertex colors on materials
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3 years ago |
AzaezelX
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8dcd74ff18
point baseline fog color at the right target hen in deferred mode
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3 years ago |
JeffR
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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3 years ago |
JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 years ago |
AzaezelX
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42bc6fa358
differentiate forward lit and deferred ibl vars
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3 years ago |
AzaezelX
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a05c83493e
adress gl spotlights disapearing for deferred
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4 years ago |
Jeff Hutchinson
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24bf807713
various shadergen fixes.
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4 years ago |
AzaezelX
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42e90ad3fb
RTLightingFeat work.
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4 years ago |
AzaezelX
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661a192e87
orderfix for RTLightingFeatHLSL vert vs pixel shader. the order needs to match, same as network comunicating
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4 years ago |
Jeff Hutchinson
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e784b0140c
Let's fix the texcoord alignment for RT Lighting.
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4 years ago |
AzaezelX
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8ce207561e
revert a bit causing crashes on certain 'nix boxes.
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4 years ago |
AzaezelX
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21c17d0ed1
cleanups for shadergen and the visibility feature
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4 years ago |
AzaezelX
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2287c28d32
be clear where we're referencing gbuffer render targets
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4 years ago |
AzaezelX
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594c4f65c7
bad constructor usage! bad! GCC no like!
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4 years ago |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 years ago |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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5 years ago |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 years ago |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 years ago |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 years ago |
AzaezelX
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 years ago |
AzaezelX
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206d86f1bb
.. we do however appear to need to swizzle DX vert colors...
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5 years ago |