Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
Areloch
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 年 前 |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 年 前 |
Azaezel
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e0e1cbb3be
force a volume refresh on levelinfo AccuTexture change
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9 年 前 |
Azaezel
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2237a13679
memleak fix
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9 年 前 |
Azaezel
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 年 前 |
Daniel Buckmaster
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a928d142f7
Made some tweaks so I'm happy with it.
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10 年 前 |
Vincent Gee
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578c4e8f4f
Removed Tabs, added check on connection
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11 年 前 |
Vincent Gee
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55bdfe5dc3
This adds limiting the ghost data to a specific area around the client.
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11 年 前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |