コミット履歴

作者 SHA1 メッセージ 日付
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年 前
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 年 前
  Azaezel e0e1cbb3be force a volume refresh on levelinfo AccuTexture change 9 年 前
  Azaezel 2237a13679 memleak fix 9 年 前
  Azaezel 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 年 前
  Daniel Buckmaster a928d142f7 Made some tweaks so I'm happy with it. 10 年 前
  Vincent Gee 578c4e8f4f Removed Tabs, added check on connection 11 年 前
  Vincent Gee 55bdfe5dc3 This adds limiting the ghost data to a specific area around the client. 11 年 前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年 前