suncaller
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 年 前 |
Areloch
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36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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7 年 前 |
Areloch
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9b47463875
Merge pull request #2108 from Azaezel/reskinRedux
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7 年 前 |
Azaezel
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7064b41506
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 年 前 |
Azaezel
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e24e917cf9
MountedImage& image = mMountedImageList[i]; clarification cases
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7 年 前 |
Azaezel
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242a51eefe
bounds to mBounds conflict avoidance
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7 年 前 |
Lukas Joergensen
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e7414e95a8
Fix minor errors in console function definitions
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7 年 前 |
Azaezel
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0079899281
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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7 年 前 |
Marc Chapman
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489821a16b
Collision events
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8 年 前 |
Marc Chapman
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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8 年 前 |
Marc Chapman
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facc3606bc
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 年 前 |
Marc Chapman
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9106eef98b
Selection Highlighting
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8 年 前 |
Marc Chapman
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 年 前 |
Marc Chapman
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83c533249f
substitutions -- Implementation of special substitution statements on datablock fields.
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8 年 前 |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年 前 |
Masquara
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970dd5c477
Reordering initialization methods #1912
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8 年 前 |
Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 年 前 |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 年 前 |
James Urquhart
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e6159a590a
Add basic support for showing openvr controllers and tracked objects
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9 年 前 |
James Urquhart
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ba91478fad
Baseline working openvr code
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9 年 前 |
John3
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a6dcf6ee09
added path @dottools
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9 年 前 |
Areloch
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79358ee4be
Fix to include a needed include for the accumulation volume stuffs
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9 年 前 |
Anis
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4c59f39c09
Merge pull request #1642 from Azaezel/globalAccumulation
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9 年 前 |
Azaezel
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9a4acc8a46
initial assignment cleanup (also shapebase for staticShape et al)
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9 年 前 |
OTHGMars
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b5a957dfdc
ShapeBase Mounting
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11 年 前 |
Areloch
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8d195f9236
Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.
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9 年 前 |
Areloch
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27bb7a712a
Corrects tabs.
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9 年 前 |
Areloch
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3a99541541
Select camera when in material editor crashfix.
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9 年 前 |
Anis A. Hireche
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f701228a37
Steve Acaster's Ai Poses
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9 年 前 |
Daniel Buckmaster
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4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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10 年 前 |