Cronologia Commit

Autore SHA1 Messaggio Data
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  RexTimmy dd64004eaf MacOS platform support. 9 anni fa
  rextimmy 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 anni fa
  Daniel Buckmaster f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 anni fa
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 anni fa
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 anni fa
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 anni fa
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 anni fa