Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
RexTimmy
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dd64004eaf
MacOS platform support.
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9 anni fa |
rextimmy
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9c6ff1775b
Removed unused vertex colors from GFXWaterVertex
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10 anni fa |
Daniel Buckmaster
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f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
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11 anni fa |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 anni fa |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 anni fa |
cpusci
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 anni fa |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |