Azaezel
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f618ba8e0f
alternative to #2268 : remove secondary profiling
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7 years ago |
rextimmy
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3b0c00498b
d3d11 copyToBmp fix for new lock/unlock function
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7 years ago |
rextimmy
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395c7af5b6
Corrects a problem with the D3D11 texture lock/unlock mechanism
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7 years ago |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
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9 years ago |
James Urquhart
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64b751a7c8
Basic port of code
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9 years ago |
rextimmy
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |