Azaezel
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90a93bd17d
wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility
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6 years ago |
Azaezel
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2ac7d55be0
solid capsule renderfix. +/- halfhieght, not full, and need to do vector, not point-multiplication for the verts
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6 years ago |
Azaezel
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0bc332374f
corrects a parity flaw between wireframe and non wireframe box display
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6 years ago |
Areloch
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36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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7 years ago |
Azaezel
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3cec0f9d98
augmentation to drawArrow to allow one to explicitly define a radius.
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7 years ago |
Azaezel
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870acaf5e4
gfxDrawutil, gizmo shadowvar cleanups
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7 years ago |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
OTHGMars
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77da6900a8
Prevents GFXDrawUtil::drawTextN() from drawing one character more than requested if in_string has more than n characters.
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8 years ago |
James Urquhart
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212ac36cc1
Tidy up indentation in openvr changes
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9 years ago |
James Urquhart
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a83afa07ea
Fix blockiness when drawing to gui overlays using standard draw commands
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9 years ago |
Areloch
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8a7159c00e
Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
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9 years ago |
rextimmy
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5a4bb6b36d
DX11/GL border offset fix for GFXDrawUtil::drawRect
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9 years ago |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
rextimmy
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e3b228db8b
Fix for OpenGL/D3D11 bottom border offset
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9 years ago |
Ben Payne
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4694b0a8ed
Fix buffer size larger than necessary
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10 years ago |
Ben Payne
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a88339c219
Fix buffer overflows due to incorrect use of sizeof
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10 years ago |
LuisAntonRebollo
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cc16277ce6
Add GFXDevice::setupGenericShader for fix render on non FFP.
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11 years ago |
Daniel Buckmaster
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9a05899d8e
Allow drawing 2D squares with 0 rotation angle.
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11 years ago |
Daniel Buckmaster
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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11 years ago |
Andy Maloney
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0db6e1bc57
Fix potential crashes
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11 years ago |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |