Commit History

Author SHA1 Message Date
  Azaezel 90a93bd17d wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 years ago
  Azaezel 2ac7d55be0 solid capsule renderfix. +/- halfhieght, not full, and need to do vector, not point-multiplication for the verts 6 years ago
  Azaezel 0bc332374f corrects a parity flaw between wireframe and non wireframe box display 6 years ago
  Areloch 36db8eacc3 Merge pull request #2236 from Azaezel/memberMess 7 years ago
  Azaezel 3cec0f9d98 augmentation to drawArrow to allow one to explicitly define a radius. 7 years ago
  Azaezel 870acaf5e4 gfxDrawutil, gizmo shadowvar cleanups 7 years ago
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  OTHGMars 77da6900a8 Prevents GFXDrawUtil::drawTextN() from drawing one character more than requested if in_string has more than n characters. 8 years ago
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 years ago
  James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands 9 years ago
  Areloch 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 9 years ago
  rextimmy 5a4bb6b36d DX11/GL border offset fix for GFXDrawUtil::drawRect 9 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  rextimmy e3b228db8b Fix for OpenGL/D3D11 bottom border offset 9 years ago
  Ben Payne 4694b0a8ed Fix buffer size larger than necessary 10 years ago
  Ben Payne a88339c219 Fix buffer overflows due to incorrect use of sizeof 10 years ago
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. 11 years ago
  Daniel Buckmaster 9a05899d8e Allow drawing 2D squares with 0 rotation angle. 11 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  Andy Maloney 0db6e1bc57 Fix potential crashes 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago