Commit History

Author SHA1 Message Date
  Lukas Joergensen 5bde18143f Eliminate DefineConsoleFunction 7 years ago
  chaigler 59c81f9179 Fixes linker errors when Basic Lighting is removed 7 years ago
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch 9ce521d95f Catches the remaining prepass to deferred changes on the engine side. 8 years ago
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
  Areloch cb22357eb2 Merge pull request #1461 from Azaezel/textureLinearization 9 years ago
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 years ago
  Azaezel 2753f562e8 shadow caching 10 years ago
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 10 years ago
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 years ago
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  DavidWyand-GG b32e7688c2 Side by side rendering 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago