Commit History

Author SHA1 Message Date
  Azaezel 68da3176c9 more gfx shadowvar cleanups 7 years ago
  Areloch 23fb9ba38b Conflict resolution with devhead. 8 years ago
  Areloch 7e5e3b5105 Removes Direct3D9 functionality. 8 years ago
  Areloch 9ce521d95f Catches the remaining prepass to deferred changes on the engine side. 8 years ago
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 years ago
  LuisAntonRebollo ae3128b28b DeferredBumpFeat order of operations corrections. Clean. 10 years ago
  Azaezel ea29f5203d DeferredBumpFeat order of operations corrections 10 years ago
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 years ago
  LuisAntonRebollo 1d3f3fdfe4 Fix OpenGL changes formating. 11 years ago
  Azaezel 2e112802e5 DeferredMinnaert feautre was missing samplernames 11 years ago
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 years ago
  Azaezel 52ef23d0ec clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning: 11 years ago
  DavidWyand-GG 17113d3ba5 Blinn-Phong Specular Changes 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago