Commit History

Author SHA1 Message Date
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch 19dcfde60f Merge pull request #1984 from FooBarbarians/fix-1912 8 years ago
  Masquara 970dd5c477 Reordering initialization methods #1912 8 years ago
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
  Azaezel 01419d7935 motion based updates for shadow caching 8 years ago
  Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 years ago
  Azaezel 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 9 years ago
  Azaezel 2753f562e8 shadow caching 10 years ago
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 years ago
  bank d2700f881c Source changes needed for Linux build. 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago