Commit History

Author SHA1 Message Date
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  LukasPJ 2029e3eb22 Make RenderPassManager call Parent::InitPersistFields 8 years ago
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 years ago
  Areloch a90eb9762b Re-submission of the Volumetric Fog PR, with cleanup. 9 years ago
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 years ago
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 years ago
  bank d2700f881c Source changes needed for Linux build. 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago