Commit History

Author SHA1 Message Date
  Areloch 2742558c6f Merge pull request #2281 from marauder2k7/OpenALDevBuildBranch 6 years ago
  Areloch 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 years ago
  marauder2k7 ef9a9da83f OpenALEffects 7 years ago
  Azaezel 59130078e2 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
  Lukas Joergensen 5bde18143f Eliminate DefineConsoleFunction 7 years ago
  Azaezel 577e16ec10 sfx shadowvar cleanup 7 years ago
  Azaezel 491a7dcfdd tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 7 years ago
  Masquara 970dd5c477 Reordering initialization methods #1912 8 years ago
  Azaezel 1ee127b753 more unused variable cleanups 9 years ago
  Areloch 6e8fa7215a Moves from using dStrIsEmpty to the new String::isEmpty static function. Keeps things cleaner, consistent, and works with intellisense. 10 years ago
  Daniel Buckmaster f9cd778b3b Fixed tricky overloaded sfx* functions. 10 years ago
  Daniel Buckmaster 3ab048c5b0 Fixes after feedback from Luis. 10 years ago
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 10 years ago
  Daniel Buckmaster 1f0209db78 Merge pull request #917 from jamesu/fix_audio_print 11 years ago
  James Urquhart 20acbfed04 Fix late night coding issue 11 years ago
  James Urquhart 0e87023e46 Fix problem with formatting 11 years ago
  James Urquhart d041cbbb7a Fix bug where console stack was incorrectly used to print audio devices 11 years ago
  Vincent Gee 2f48f31a6f Fixed String comparisons. 11 years ago
  Vincent Gee 9907c4592e Fixed bad string compares and simdictionary 11 years ago
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
  Daniel Buckmaster b507dc9555 Merge branch 'master' into console-func-refactor 11 years ago
  Daniel Buckmaster feec36731e Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 11 years ago
  LuisAntonRebollo 18ba0646c0 Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  jamesu 08d4f6ebc0 Improvements to console refactor code 13 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago