Commit History

Author SHA1 Message Date
  Glenn Smith a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 years ago
  Areloch cb4989fb0b Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields. 8 years ago
  Areloch d870fe8890 Removes the pointless getVariable call when doing the init on our smCommonShaderPath var. 8 years ago
  Areloch 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
  Areloch 26fd24fbab Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 years ago
  RexTimmy 7281c2ed18 64bit shadergen hash key support. 9 years ago
  James Urquhart 3496c549b5 Hardware Skinning Support 10 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Azaezel aa6d078c40 cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key. 10 years ago
  LuisAntonRebollo 82315a9960 Merge pull request #933 from BeamNG/shadergen_glsl 11 years ago
  LuisAntonRebollo 61d3e52ad1 Changes on ShaderGen for generate GLSL shaders. 11 years ago
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago