Commit History

Author SHA1 Message Date
  Brian Roberts e434d61de3 Update terrFeatureHLSL.cpp 7 years ago
  Azaezel fe2b3aef1a filter out pixel shader normalmap calcs when not in deferred mode. 7 years ago
  Areloch e15c4a7e62 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear 8 years ago
  Areloch 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
  Lukas Jørgensen f3fc5b1fc0 Fix for terrain detail color blending post-linearization 8 years ago
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch 7e5e3b5105 Removes Direct3D9 functionality. 8 years ago
  Areloch 1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 years ago
  Areloch d680dc9934 Initial implementation of the new Base Game Template and some starting modules. 8 years ago
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. 9 years ago
  Azaezel a0c0f5766f adresses #1704: partial reversion to 3.8 specs regarding layer blending. 9 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Areloch 908be4818f Merge pull request #1519 from Azaezel/deferredShading 9 years ago
  rextimmy 36daca8d8e Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch. 9 years ago
  Azaezel 196b214eae engine: 9 years ago
  Azaezel ce2964d2d0 diffuse/albedo texture linearization 10 years ago
  Areloch b1d2ba8412 Merge pull request #1379 from Azaezel/C4189 10 years ago
  Areloch 95ab3a33a5 Merge pull request #719 from rextimmy/dxtnm-parallax-fix 10 years ago
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: 10 years ago
  Daniel Buckmaster 69f2efab8f Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 10 years ago
  LukasPJ a3f08df9e3 Fix for fuzzy borders 10 years ago
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 years ago
  LukasPJ ad7b75de09 Fix for fuzzy borders between textures 11 years ago
  Lukas Joergensen 9612d3c290 BlendTotal is now an actual total rather than a max 11 years ago
  rextimmy 3c56bf3a56 Fix to allow parallax mapping with dxtnm textures via the red channel. 11 years ago
  Thomas Fischer 502e346eb6 visual studio 2012 Level 4 warning fixes 11 years ago
  xoltan add2f8cb47 Terrain Macro Texture 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago