Brian Roberts
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e434d61de3
Update terrFeatureHLSL.cpp
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7 years ago |
Azaezel
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fe2b3aef1a
filter out pixel shader normalmap calcs when not in deferred mode.
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7 years ago |
Areloch
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e15c4a7e62
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
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8 years ago |
Areloch
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7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 years ago |
Lukas Jørgensen
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f3fc5b1fc0
Fix for terrain detail color blending post-linearization
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8 years ago |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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7e5e3b5105
Removes Direct3D9 functionality.
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8 years ago |
Areloch
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
Areloch
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d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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8 years ago |
Azaezel
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598fb758f3
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
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9 years ago |
Azaezel
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a0c0f5766f
adresses #1704: partial reversion to 3.8 specs regarding layer blending.
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9 years ago |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Areloch
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908be4818f
Merge pull request #1519 from Azaezel/deferredShading
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9 years ago |
rextimmy
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 years ago |
Azaezel
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196b214eae
engine:
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9 years ago |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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10 years ago |
Areloch
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b1d2ba8412
Merge pull request #1379 from Azaezel/C4189
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10 years ago |
Areloch
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95ab3a33a5
Merge pull request #719 from rextimmy/dxtnm-parallax-fix
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10 years ago |
Azaezel
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555610f69f
Addresses roughly half of the C4189 errors though the following methodologies:
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10 years ago |
Daniel Buckmaster
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69f2efab8f
Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
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10 years ago |
LukasPJ
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a3f08df9e3
Fix for fuzzy borders
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10 years ago |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 years ago |
LukasPJ
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ad7b75de09
Fix for fuzzy borders between textures
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11 years ago |
Lukas Joergensen
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9612d3c290
BlendTotal is now an actual total rather than a max
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11 years ago |
rextimmy
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3c56bf3a56
Fix to allow parallax mapping with dxtnm textures via the red channel.
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11 years ago |
Thomas Fischer
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502e346eb6
visual studio 2012 Level 4 warning fixes
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11 years ago |
xoltan
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add2f8cb47
Terrain Macro Texture
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |