Azaezel
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491a7dcfdd
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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7 years ago |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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9ce521d95f
Catches the remaining prepass to deferred changes on the engine side.
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8 years ago |
Areloch
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1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
RexTimmy
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d46f82ef1d
re-enable face culling for the terrain
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8 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
Azaezel
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598fb758f3
embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending.
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9 years ago |
Azaezel
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196b214eae
engine:
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9 years ago |
LuisAntonRebollo
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7962eef7dd
Revert - Merge pull request #962 Fix OpenGL new terrain blend
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11 years ago |
LuisAntonRebollo
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ff83e8c209
Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend
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11 years ago |
LuisAntonRebollo
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2f8d18c0c0
Merge pull request #929 from BeamNG/remove_old_opengl_code
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11 years ago |
Anis A. Hireche
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a954daa43f
terrain_blending_opengl_port_from_lukas_code
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11 years ago |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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11 years ago |
LuisAntonRebollo
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f101fbe820
Remove unnecesary code for handle OpenGL.
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11 years ago |
xoltan
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add2f8cb47
Terrain Macro Texture
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |