Historie revizí

Autor SHA1 Zpráva Datum
  JeffR e2d0cc1981 Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group před 1 rokem
  JeffR 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior před 1 rokem
  JeffR 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks před 1 rokem
  JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position před 1 rokem
  Areloch a931e9a308 Tweaks the Scene and SubScene save calls to handle simGroups to call onto their children před 1 rokem
  Areloch d896a2b99a Removed scan-down of subscenes from Scene's getObjectsByClass call před 1 rokem
  Areloch ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes před 1 rokem