AzaezelX
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00ee42e2a8
fix directx rendertarget crash
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5 bulan lalu |
AzaezelX
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f2ffc8bd22
rangeclamp for mip guestimates for rendertargets to keep that from getting out of hand
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5 bulan lalu |
AzaezelX
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022f8d1732
set GFXTextureManager::_validateTexParams to respect sen mipcaps
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5 bulan lalu |
AzaezelX
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7fcdd03b50
skip mip calculation for non pow2 textures if it's not for a rendertarget
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5 bulan lalu |
AzaezelX
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cacd8a6064
mipwork, laregly courtesy of @mmarauder2k9-torque
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5 bulan lalu |
AzaezelX
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516df48354
adds a built in detail map generator
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11 bulan lalu |
AzaezelX
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d23ee397e6
adds wetness
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3 tahun lalu |
AzaezelX
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ad3c961579
get probes displaying with low Texture quality
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3 tahun lalu |
AzaezelX
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 tahun lalu |
JeffR
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d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
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3 tahun lalu |
AzaezelX
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ab878eb312
report which profile usages are conflicting (was,is)
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4 tahun lalu |
Areloch
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c5cdba750e
Fixes some minor errors on MacOS regarding compiling in clang
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5 tahun lalu |
Lukas Aldershaab
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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5 tahun lalu |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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5 tahun lalu |
AzaezelX
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0fa8e23475
adress #385
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5 tahun lalu |
AzaezelX
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ed260548c5
fix for empty r channel creation of composites crashing out
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5 tahun lalu |
Brian Roberts
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d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
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5 tahun lalu |
Lukas Aldershaab
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197a62f6ea
Convert dStrcmp to String::compare for more cases
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5 tahun lalu |
AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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5 tahun lalu |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 tahun lalu |
Areloch
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 tahun lalu |
Areloch
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6ade6f08ce
Updated Assimp
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5 tahun lalu |
Areloch
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 tahun lalu |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 tahun lalu |
AzaezelX
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35ea209827
corrects a leak found with createcomposite
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6 tahun lalu |
Areloch
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cedbd387d9
Updating BaseGame to work with PBR, and a PBR example module
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6 tahun lalu |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 tahun lalu |
Azaezel
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f70e11c7d7
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
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8 tahun lalu |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
Areloch
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1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
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9 tahun lalu |