История коммитов

Автор SHA1 Сообщение Дата
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 лет назад
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 лет назад
  RexTimmy d46f82ef1d re-enable face culling for the terrain 9 лет назад
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 лет назад
  Azaezel 598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. 9 лет назад
  Azaezel 196b214eae engine: 10 лет назад
  LuisAntonRebollo 7962eef7dd Revert - Merge pull request #962 Fix OpenGL new terrain blend 11 лет назад
  LuisAntonRebollo ff83e8c209 Merge remote-tracking branch 'GG-Github/development' into fix_opengl_new_terrain_blend 11 лет назад
  LuisAntonRebollo 2f8d18c0c0 Merge pull request #929 from BeamNG/remove_old_opengl_code 11 лет назад
  Anis A. Hireche a954daa43f terrain_blending_opengl_port_from_lukas_code 11 лет назад
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 лет назад
  LuisAntonRebollo f101fbe820 Remove unnecesary code for handle OpenGL. 11 лет назад
  xoltan add2f8cb47 Terrain Macro Texture 12 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад