Historique des commits

Auteur SHA1 Message Date
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 10 ans
  James Urquhart efc47ed757 Basic fix for stereo rendering without a display device il y a 10 ans
  James Urquhart 3a457749ec Oculus VR DK2 Support il y a 10 ans
  Ben Payne 98e79f3aec Fix uninitialized member vars il y a 11 ans
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. il y a 11 ans
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency il y a 11 ans
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum il y a 12 ans
  DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering il y a 12 ans
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx il y a 12 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans