Commit History

Author SHA1 Message Date
  Azaezel 2753f562e8 shadow caching 10 years ago
  Azaezel 6fa44a4e92 further insurance that shadow split stay within bounds. 10 years ago
  LuisAntonRebollo c0b2e6536b Reduce innecesary changes on Render Target textures. 10 years ago
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 11 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago