Commit History

Author SHA1 Message Date
  AzaezelX f956c17f3b for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 5 years ago
  AzaezelX ff4b025c2c adds alphatest shadows for translucent objects 5 years ago
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 years ago
  Areloch e885722093 Removed erroneous lib reference 5 years ago
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 years ago
  Areloch 9735b1180d Merge pull request #143 from Azaezel/alpha40Fontcache 6 years ago
  Areloch a7b7f755a3 Merge pull request #144 from Azaezel/alpha40_editedCallback 6 years ago
  AzaezelX d872d84b9f adds an onInspectPostApply(%objectInsatnceID) callback triggered any time the inspector is impacted (so moving things, scaling them, or otherwise altering variables on a given instance via editor) 6 years ago
  AzaezelX 7d350427f1 shift front profile on over to the cache directory in keeping with the rest 6 years ago
  Areloch 5375a4b275 Merge pull request #140 from Azaezel/alpha40TerrainTricks 6 years ago
  Areloch 8f68cfbf1e Merge pull request #141 from Azaezel/alpha40ProbeFilter 6 years ago
  Areloch d840d52038 Added asset import logging 6 years ago
  AzaezelX d75593bf6f hooks up missing probe capture filters 6 years ago
  Areloch 7dc6ab42dc Merge branch 'Preview4_0_ShadowCache_Component_Cleanup' of https://github.com/Areloch/Torque3D into Preview4_0 6 years ago
  Areloch c0dd314c12 Changed default terrain paths to go into data/terrains if nothing is set 6 years ago
  AzaezelX 596dcb935d general cleanup GLSL side for terrain 6 years ago
  AzaezelX 29a8d5d36c backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks 6 years ago
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 6 years ago
  Areloch f007700646 Merge pull request #133 from Azaezel/alpha40MacFixes 6 years ago
  Areloch a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes 6 years ago
  Brian Roberts c0226d4640 mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use 6 years ago
  Areloch e625fd00d7 Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into Preview4_0 6 years ago
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 6 years ago
  Areloch 2046926b27 Merge pull request #131 from rextimmy/Preview4_0 6 years ago
  Areloch 8d5848131f Merge pull request #132 from Azaezel/alpha40_TSShapeConstructorCorrection 6 years ago
  Areloch 551df5e92a Merge branch 'Preview4_0' of https://github.com/rextimmy/Torque3D into Preview4_0 6 years ago
  Areloch b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 years ago
  AzaezelX b5c08ad0a7 prune testcode interfering with animations within the same models 6 years ago
  rextimmy 1ed75b18a2 Old template is dead 6 years ago
  rextimmy b616d17375 Old project generator is dead again 6 years ago