AzaezelX
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f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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5 years ago |
AzaezelX
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 years ago |
Areloch
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9c381caea2
Added initial implement of Image Types for GFX resource management
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5 years ago |
Areloch
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e885722093
Removed erroneous lib reference
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5 years ago |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 years ago |
Areloch
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9735b1180d
Merge pull request #143 from Azaezel/alpha40Fontcache
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6 years ago |
Areloch
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a7b7f755a3
Merge pull request #144 from Azaezel/alpha40_editedCallback
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6 years ago |
AzaezelX
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d872d84b9f
adds an onInspectPostApply(%objectInsatnceID) callback triggered any time the inspector is impacted (so moving things, scaling them, or otherwise altering variables on a given instance via editor)
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6 years ago |
AzaezelX
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7d350427f1
shift front profile on over to the cache directory in keeping with the rest
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6 years ago |
Areloch
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5375a4b275
Merge pull request #140 from Azaezel/alpha40TerrainTricks
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6 years ago |
Areloch
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8f68cfbf1e
Merge pull request #141 from Azaezel/alpha40ProbeFilter
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6 years ago |
Areloch
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d840d52038
Added asset import logging
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6 years ago |
AzaezelX
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d75593bf6f
hooks up missing probe capture filters
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6 years ago |
Areloch
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7dc6ab42dc
Merge branch 'Preview4_0_ShadowCache_Component_Cleanup' of https://github.com/Areloch/Torque3D into Preview4_0
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6 years ago |
Areloch
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c0dd314c12
Changed default terrain paths to go into data/terrains if nothing is set
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6 years ago |
AzaezelX
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596dcb935d
general cleanup GLSL side for terrain
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6 years ago |
AzaezelX
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29a8d5d36c
backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks
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6 years ago |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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6 years ago |
Areloch
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f007700646
Merge pull request #133 from Azaezel/alpha40MacFixes
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6 years ago |
Areloch
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a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
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6 years ago |
Brian Roberts
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c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
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6 years ago |
Areloch
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e625fd00d7
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into Preview4_0
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6 years ago |
Areloch
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09c651c26d
Corrected profile for GameObjectAsset type field button
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6 years ago |
Areloch
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2046926b27
Merge pull request #131 from rextimmy/Preview4_0
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6 years ago |
Areloch
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8d5848131f
Merge pull request #132 from Azaezel/alpha40_TSShapeConstructorCorrection
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6 years ago |
Areloch
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551df5e92a
Merge branch 'Preview4_0' of https://github.com/rextimmy/Torque3D into Preview4_0
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6 years ago |
Areloch
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b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
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6 years ago |
AzaezelX
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b5c08ad0a7
prune testcode interfering with animations within the same models
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6 years ago |
rextimmy
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1ed75b18a2
Old template is dead
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6 years ago |
rextimmy
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b616d17375
Old project generator is dead again
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6 years ago |