Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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%!s(int64=5) %!d(string=hai) anos |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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%!s(int64=6) %!d(string=hai) anos |
Areloch
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82c74b4511
Merge branch 'VerveMergeWIP' of https://github.com/Areloch/Torque3D into development
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%!s(int64=6) %!d(string=hai) anos |
Areloch
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ddfc416418
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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%!s(int64=6) %!d(string=hai) anos |
Lukas Joergensen
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0fff33869c
Eliminate unnecessary uses of ConsoleMethod
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%!s(int64=7) %!d(string=hai) anos |
Areloch
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ae5a43de70
Asset Browser initial implementation - Asset updates.
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%!s(int64=8) %!d(string=hai) anos |