Historia zmian

Autor SHA1 Wiadomość Data
  marauder2k7 fd7342668c streamline shape asset 6 miesięcy temu
  marauder2k7 ca1604170d initial commit 6 miesięcy temu
  AzaezelX b4eb885aae fix forceDetail 9 miesięcy temu
  AzaezelX f633ef3a3d fill in the validated variables 10 miesięcy temu
  AzaezelX b36ec14194 add typeS16 10 miesięcy temu
  AzaezelX e2a0fbefa3 add lod selection for visiblemesh collisions 11 miesięcy temu
  AzaezelX 9aa45b24ba for consistency, add a setSkinName method to tsstatic 1 rok temu
  AzaezelX 40d38cc1ec uneeeded 1 rok temu
  AzaezelX 5ff83138cf need to set state to ok post-load and pre-changesignal callback 1 rok temu
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics 1 rok temu
  AzaezelX b710a309bd asset load flow work 2 lat temu
  AzaezelX 0ce2da3a23 clean up math varsize complaints 2 lat temu
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
  AzaezelX f07c8745b2 inspector cleanups 2 lat temu
  Areloch 74ac45e877 Fixed Edit button tooltip for Shape Asset field 3 lat temu
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 3 lat temu
  AzaezelX a75c64fef3 tsstatic aug cleanups 3 lat temu
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 lat temu
  JeffR 70a9666cc3 Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets 3 lat temu
  AzaezelX 663335e556 TSStatic::updateMaterials() crashfix 4 lat temu
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 4 lat temu
  AzaezelX 19e4643707 new method tsstatic.getNodeTransform 4 lat temu
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 lat temu
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 lat temu
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset 4 lat temu
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
  Brian Roberts e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding 5 lat temu
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 lat temu
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets 5 lat temu
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented 5 lat temu