|  Areloch | 48bd911dcb
							
							Made sure the old code was still there for non-SDL usage. | 8 years ago | 
				
					
						|  Areloch | a8f2fc567b
							
							Fixes up the handling of accelerator keybinds for SDL - specifically compound ones with several modifier keys, ie ctrl-alt-shift-up. | 8 years ago | 
				
					
						|  Jeff Hutchinson | 3ecbb4b7e5
							
							fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) | 9 years ago | 
				
					
						|  Azaezel | fbfd3ed8ed
							
							clang: constructor initialization order | 9 years ago | 
				
					
						|  James Urquhart | 639b397394
							
							Disable input focus disable to preserve sanity (temp) | 9 years ago | 
				
					
						|  Areloch | 95ae0b9863
							
							Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. | 9 years ago | 
				
					
						|  Areloch | 9f7513dc0b
							
							Further fixes to work around certain accelerators being missed, and additional command bleed-through. | 10 years ago | 
				
					
						|  Areloch | 4c13906865
							
							Corrects input issues when typing into text fields and it bleeding through to player inputs. | 10 years ago | 
				
					
						|  LuisAntonRebollo | 475f218bcd
							
							Modified files for SDL2. | 10 years ago | 
				
					
						|  DavidWyand-GG | 539efcb1e1
							
							Input event changes | 12 years ago | 
				
					
						|  DavidWyand-GG | 7dbfe6994d
							
							Engine directory for ticket #1 | 13 years ago |