提交历史

作者 SHA1 备注 提交日期
  Areloch ef3162616b Removes an extraneous Namespace usage on a function declaration that could cause compiler errors. 9 年之前
  John3 9dadd28ab8 Correct Bot aim. 9 年之前
  Azaezel 262cc4bac1 Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts 9 年之前
  Anis A. Hireche f701228a37 Steve Acaster's Ai Poses 9 年之前
  Azaezel ee83c8b66c Extacted AI tweaks: 9 年之前
  Daniel Buckmaster 807aad826f Merge pull request #1357 from Azaezel/ChaseCache 10 年之前
  Azaezel 656efbfeb7 lastpos init. world-center. 10 年之前
  Azaezel f97dced4a7 followobject position caching 10 年之前
  Areloch 11398bb04e Issue found with PVS-Studio: 10 年之前
  Daniel Buckmaster 02c88201c6 Merge remote-tracking branch 'GuyAllard/aiPlayerTweaks' into development 10 年之前
  GuyAllard bc230be8a2 Added scriptable move triggers for AIPlayers. Fixes an issue where AIPlayers were setting move trigger states from invalid memory. Enables the use of player poses and actions. 10 年之前
  Daniel Buckmaster d315b1fa5a Improved style of AIPlayer modifications. 10 年之前
  Daniel Buckmaster f42e12940c Navmesh load/save now uses builtin file abstraction. 10 年之前
  Daniel Buckmaster f4c940f4fe Added basic Walkabout with #define renamed and no editor. 10 年之前
  Azaezel e332609003 requested alterations. 11 年之前
  Azaezel ae55ad2b50 revised checkInLos and CheckFoV. boith now take all parameters as optional as suggested, with a target value of NULL resulting in checking the present one. 11 年之前
  Azaezel 9342115b1e helper functions for AI: testing if an object is in line of sight (and optionally if it's enabled), if a point is clear, and if an object is within a given angular field of view (optionally specified beyond a stock 45 degrees, as well as optionally checking if the target is enabled) 11 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前