Commit History

Autor SHA1 Mensaxe Data
  RexTimmy 7281c2ed18 64bit shadergen hash key support. %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Azaezel aa6d078c40 cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 82315a9960 Merge pull request #933 from BeamNG/shadergen_glsl %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 61d3e52ad1 Changes on ShaderGen for generate GLSL shaders. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. %!s(int64=10) %!d(string=hai) anos
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos