Commit History

Author SHA1 Message Date
  Azaezel d5c42d0d44 Yikes. fatalityfix: need to create a platformtimer for the reference. 11 years ago
  Azaezel 4f3be25699 prevents an infinite while loop by putting a cap of 4MS on occlusion queries. 11 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 11 years ago
  DavidWyand-GG 39ab93636c Update ReflectionManager on Scene Field Change 12 years ago
  DavidWyand-GG 15673810c6 Expand PostFX Viewport Options 12 years ago
  cpusci 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  DavidWyand-GG b32e7688c2 Side by side rendering 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago