Commit History

Autor SHA1 Mensaxe Data
  Daniel Buckmaster 9622f93d05 Fix weapon image camera shake. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence %!s(int64=11) %!d(string=hai) anos
  Azaezel db089ab45f consistency %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 439dc9c56d Fixed ShapeBase animation networking. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 69179cf809 Removed ShapeBase::Thread::sound. %!s(int64=11) %!d(string=hai) anos
  Azaezel 11ac92accc adds the name of the sequence just completed for simple FSMs and the like. example usage: %!s(int64=11) %!d(string=hai) anos
  Azaezel 8d90558279 removes non-functional shield and invincibility functionality. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster ce73a6b11a Exposed blowUp method to console. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 660250cccf Game cam and eye banking, control schemes %!s(int64=12) %!d(string=hai) anos
  thecelloman 99e8bcb817 Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl. %!s(int64=13) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos