JeffR
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 years ago |
Areloch
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6a3603c737
Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
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4 years ago |
Areloch
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600859bd63
Force proper update of box probe when attenuation changes
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6 years ago |
Areloch
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27b304eec3
Various fixes
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6 years ago |
Areloch
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a552471e4e
Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously
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6 years ago |
Areloch
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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6 years ago |
Azaezel
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ba8948a5b1
hook up attenuation value. todo: sort networkjing properly
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6 years ago |
Areloch
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70d85d2241
Begun hook-in of skylight into array
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6 years ago |
Azaezel
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727dbbfd8d
rolled in more of https://github.com/GarageGames/Torque3D/pull/2315 + set the mProbeShapeType(s) for the two derivative classes
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6 years ago |
Azaezel
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e4ddfcfb01
hook editor displays back up
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6 years ago |
Azaezel
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8d08ab2370
kill off a couple extraneous sets
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6 years ago |
Areloch
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788e265477
Finished current cleanup/reorg.
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6 years ago |