Commit History

Author SHA1 Message Date
  JeffR 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 years ago
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. 4 years ago
  Areloch 600859bd63 Force proper update of box probe when attenuation changes 6 years ago
  Areloch 27b304eec3 Various fixes 6 years ago
  Areloch a552471e4e Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 6 years ago
  Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 years ago
  Azaezel ba8948a5b1 hook up attenuation value. todo: sort networkjing properly 6 years ago
  Areloch 70d85d2241 Begun hook-in of skylight into array 6 years ago
  Azaezel 727dbbfd8d rolled in more of https://github.com/GarageGames/Torque3D/pull/2315 + set the mProbeShapeType(s) for the two derivative classes 6 years ago
  Azaezel e4ddfcfb01 hook editor displays back up 6 years ago
  Azaezel 8d08ab2370 kill off a couple extraneous sets 6 years ago
  Areloch 788e265477 Finished current cleanup/reorg. 6 years ago