rextimmy
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f2dc291cf5
PhysX 3.4 implementation
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7 years ago |
Thomas "elfprince13" Dickerson
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ce51070fc4
whitespace updates
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8 years ago |
rextimmy
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1559e7a3d3
PhysicsShape applyForce function
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8 years ago |
rextimmy
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55e9af9786
PhysicsShape applyTorque function
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8 years ago |
Areloch
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34ad0c39d5
Removes the body for the physicsBody's findContact function until it's ready to be finished/used with the entity/component stuff.
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9 years ago |
Areloch
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3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
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9 years ago |
Areloch
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37e030f8f4
Makes vehicles work with the physics plugins.
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9 years ago |
Areloch
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b64123a452
Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players.
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9 years ago |
rextimmy
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87ba9a7084
code cleanup
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11 years ago |
rextimmy
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d58a69e76c
Merge remote-tracking branch 'GarageGames/development' into physx3_basic
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11 years ago |
rextimmy
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d4b189e175
PhysX3 basic plugin.
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11 years ago |