Commit History

Author SHA1 Message Date
  JeffR 630285def6 Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 years ago
  AzaezelX 69abcb862c assetbase crashes: test (most) cases for mpAssetDefinition existing before returning values. return empty if it doesn't. 4 years ago
  AzaezelX b5b06c4a10 assettext/macrotext/assetdoc refinements ala https://github.com/TorqueGameEngines/Torque3D/pull/518 4 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 4 years ago
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 4 years ago
  Areloch d8cc73f5a1 Added utility methods to AssetBase: 5 years ago
  Areloch ae5a43de70 Asset Browser initial implementation - Asset updates. 7 years ago
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 9 years ago