marauder2k7
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1d5a36c4c0
Spheres for Skies
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3 years ago |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
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9 years ago |
rextimmy
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af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
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9 years ago |
rextimmy
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246785a8bf
Removed unused vertex formats from ScatterSky
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9 years ago |
Azaezel
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2753f562e8
shadow caching
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9 years ago |
Vincent Gee
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c00bca8ba0
Z Offset for Scattersky to fix the rendering issue at high altitudes.
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10 years ago |
LuisAntonRebollo
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51aca89165
Fix ScatterSkyVertex::color declaration.
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11 years ago |
DavidWyand-GG
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78242191ec
ScatterSky source line endings fix
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12 years ago |
Ron Kapaun
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808f1a5beb
Scatter Sky Community Fixes
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |