Commit History

Author SHA1 Message Date
  marauder2k7 1d5a36c4c0 Spheres for Skies 3 years ago
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching 9 years ago
  rextimmy af9ad17ad6 Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky. 9 years ago
  rextimmy 246785a8bf Removed unused vertex formats from ScatterSky 9 years ago
  Azaezel 2753f562e8 shadow caching 9 years ago
  Vincent Gee c00bca8ba0 Z Offset for Scattersky to fix the rendering issue at high altitudes. 10 years ago
  LuisAntonRebollo 51aca89165 Fix ScatterSkyVertex::color declaration. 11 years ago
  DavidWyand-GG 78242191ec ScatterSky source line endings fix 12 years ago
  Ron Kapaun 808f1a5beb Scatter Sky Community Fixes 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago