История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX 98a079a797 code duplication prune. should aid in stability 3 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Azaezel 2753f562e8 shadow caching 9 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад