AzaezelX
|
ad3c961579
get probes displaying with low Texture quality
|
2 years ago |
AzaezelX
|
c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
|
3 years ago |
JeffR
|
d044ae0702
Removed unneeded default irradiance and prefilter cubemaps, and their convars
|
3 years ago |
AzaezelX
|
ab878eb312
report which profile usages are conflicting (was,is)
|
4 years ago |
Areloch
|
c5cdba750e
Fixes some minor errors on MacOS regarding compiling in clang
|
4 years ago |
Lukas Aldershaab
|
d3996aec84
Add texture size fields to terrain textures and improve editor performance
|
4 years ago |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
4 years ago |
AzaezelX
|
0fa8e23475
adress #385
|
4 years ago |
AzaezelX
|
ed260548c5
fix for empty r channel creation of composites crashing out
|
4 years ago |
Brian Roberts
|
d50f1f0b81
Merge pull request #342 from lukaspj/fix/replace-dstrcmp
|
4 years ago |
Lukas Aldershaab
|
197a62f6ea
Convert dStrcmp to String::compare for more cases
|
4 years ago |
AzaezelX
|
0c7811bd1a
shift pbrconfig to ORM
|
4 years ago |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
4 years ago |
Areloch
|
45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
|
5 years ago |
Areloch
|
6ade6f08ce
Updated Assimp
|
5 years ago |
Areloch
|
e7bf49e801
Moved unneeded modules to Templates/Modules
|
5 years ago |
Areloch
|
17cec11b97
Added refactor of Editor Settings window
|
6 years ago |
AzaezelX
|
35ea209827
corrects a leak found with createcomposite
|
6 years ago |
Areloch
|
cedbd387d9
Updating BaseGame to work with PBR, and a PBR example module
|
6 years ago |
Areloch
|
b4a1d18f42
Core implementation of Physical Based Rendering.
|
7 years ago |
Azaezel
|
f70e11c7d7
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
|
8 years ago |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
Areloch
|
1ed8b05169
Initial implementation of the new Base Game Template and some starting modules.
|
8 years ago |
rextimmy
|
f6d624be8f
Fix mipmap count and potential crash for non square textures that are allocated with GBitmap class
|
8 years ago |
Anis
|
fe5bf90153
Merge pull request #1102 from Azaezel/mipmap_emission
|
9 years ago |
Daniel Buckmaster
|
86e0e67496
Merge pull request #1352 from Areloch/PVS_Cleanup_807
|
10 years ago |
Areloch
|
5c688260d5
Issue found with PVS-Studio:
|
10 years ago |
Areloch
|
2002d74b78
Issue found with PVS-Studio:
|
10 years ago |
Azaezel
|
b8c750dd56
extraneous mipmap generation prune
|
10 years ago |
Daniel Buckmaster
|
1702573b78
Merge pull request #612 from GarageGames/platform-type-consistency
|
11 years ago |