Commit History

Author SHA1 Message Date
  Robert MacGregor 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 years ago
  Lukas Aldershaab 9caa08b7f0 Fix off-by-one in mip levels for OpenGL 4 years ago
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 years ago
  Areloch 000c7b2263 GL work 6 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  LuisAntonRebollo 52d8aa3a97 Remove a get* OpenGL function causing CPU-GPU sync point (bad performance). 10 years ago
  LuisAntonRebollo d49018df63 Fix GLCircularVolatileBuffer incorrect binding. 10 years ago
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 10 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago