Robert MacGregor
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39952a490f
* Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG.
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3 years ago |
Lukas Aldershaab
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9caa08b7f0
Fix off-by-one in mip levels for OpenGL
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4 years ago |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 years ago |
Areloch
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000c7b2263
GL work
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6 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
LuisAntonRebollo
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52d8aa3a97
Remove a get* OpenGL function causing CPU-GPU sync point (bad performance).
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10 years ago |
LuisAntonRebollo
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d49018df63
Fix GLCircularVolatileBuffer incorrect binding.
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10 years ago |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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10 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |