Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 năm trước cách đây |
irei1as
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a7952bfe1d
Add a fix to the depth for the target texture
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8 năm trước cách đây |
James Urquhart
|
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 năm trước cách đây |
James Urquhart
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da6bcbeb2b
Improvements to openvr code
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9 năm trước cách đây |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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10 năm trước cách đây |