AzaezelX
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0c7811bd1a
shift pbrconfig to ORM
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4 years ago |
AzaezelX
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a67d2c52cd
"ShaderFeatureGLSL::getInTexCoord - Type mismatch!" bit turned out to be a simple typofix
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5 years ago |
AzaezelX
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091af6bdff
glowmap gl port rev1: debug yells about "ShaderFeatureGLSL::getInTexCoord - Type mismatch!", so will need to hunt that down before calling it final, but otherwise, functions.
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5 years ago |
AzaezelX
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8fac88dadc
more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature
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5 years ago |
AzaezelX
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bfccfca0ce
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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5 years ago |
AzaezelX
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65cbf49c4a
backend specularMap to PBRConfigMap alts.
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5 years ago |
AzaezelX
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98a3ff604a
nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries)
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6 years ago |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 years ago |
Areloch
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 years ago |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
Azaezel
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9472bfd3ca
addresses https://github.com/GarageGames/Torque3D/issues/1537 via the following:
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9 years ago |
Azaezel
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196b214eae
engine:
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9 years ago |