AzaezelX
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90cb07a550
uniform float targetRatio; var by request
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3 years ago |
AzaezelX
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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3 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
AzaezelX
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28e4a86cff
forgot the initializers and shader variable to source hooks
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6 years ago |
AzaezelX
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 years ago |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 years ago |
Areloch
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17cec11b97
Added refactor of Editor Settings window
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6 years ago |
Areloch
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fd8840ff53
Updated the PostFX ability to setShaderConsts and cubetextures for probes
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6 years ago |
Areloch
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64db2b1d15
Ongoing PostFX org rework.
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6 years ago |
Tim Barnes
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6e17475f86
WIP shader work - not complete!
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6 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
LuisAntonRebollo
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eb200c988c
Changes on PostFX for OpenGL.
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10 years ago |
DavidWyand-GG
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2077632a92
Turbulence respects side-by-side rendering
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11 years ago |
DavidWyand-GG
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88f2a4d903
Viewport fix for PostFX and SSAO
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |