Commit History

Author SHA1 Message Date
  AzaezelX 90cb07a550 uniform float targetRatio; var by request 3 years ago
  AzaezelX e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 3 years ago
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
  AzaezelX 28e4a86cff forgot the initializers and shader variable to source hooks 6 years ago
  AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 years ago
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 years ago
  Areloch 17cec11b97 Added refactor of Editor Settings window 6 years ago
  Areloch fd8840ff53 Updated the PostFX ability to setShaderConsts and cubetextures for probes 6 years ago
  Areloch 64db2b1d15 Ongoing PostFX org rework. 6 years ago
  Tim Barnes 6e17475f86 WIP shader work - not complete! 6 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  LuisAntonRebollo eb200c988c Changes on PostFX for OpenGL. 10 years ago
  DavidWyand-GG 2077632a92 Turbulence respects side-by-side rendering 11 years ago
  DavidWyand-GG 88f2a4d903 Viewport fix for PostFX and SSAO 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago