Historique des commits

Auteur SHA1 Message Date
  AzaezelX afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork il y a 6 ans
  Areloch 529558f671 Initial implementation of Custom Shader Features il y a 6 ans
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development il y a 6 ans
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. il y a 6 ans
  Areloch 7219899287 Working on shader const binding il y a 7 ans
  Areloch 70c154c7d3 Implement of the shader consts binding. il y a 7 ans
  Masquara 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
  Azaezel 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 9 ans
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. il y a 10 ans
  bank 62006e8b3c Remove unneeded double-initialization of the vars. il y a 10 ans
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 il y a 13 ans