Areloch
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ded99cd8cb
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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3 years ago |
JeffR
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cf8659735b
Adjusts handling so if a file being processed for importing is not actually imported as a new, successful asset it does not return an id, allowing tooling to only worry about actual new assets.
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3 years ago |
Areloch
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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3 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Lukas Aldershaab
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db496fa0c4
Make terrain texture settings global, add dialog to painter
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4 years ago |
Lukas Aldershaab
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d3996aec84
Add texture size fields to terrain textures and improve editor performance
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4 years ago |
Lukas Aldershaab
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3c8d07a03e
Cleanup and fixes
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4 years ago |
Lukas Aldershaab
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4f472bf402
New terrain blending
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4 years ago |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 years ago |
AzaezelX
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411cd009f4
fix terrain compilation
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4 years ago |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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5 years ago |
Areloch
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22249bf4d4
WIP of updating terrain editor to work with assets
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5 years ago |
Marc Chapman
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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8 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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10 years ago |
Lukas Joergensen
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ef11b565bf
Expose new formats to the editor.
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11 years ago |
LukasPJ
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431d8a9b66
Terrain baseTex support multiple formats
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11 years ago |
Daniel Buckmaster
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6ff1db6c0c
Made the flipped y-axis on terrain import optional.
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |