JeffR
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a8b3d874a1
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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3 years ago |
AzaezelX
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 years ago |
AzaezelX
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36b31ae19d
zip support followup
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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6 years ago |
Azaezel
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
Lukas Joergensen
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e718841467
Eliminate DefineConsoleFunction
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7 years ago |
Azaezel
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1c62080f7f
cleaned up member::radius
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7 years ago |
Azaezel
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4915db0a32
clarified the texture-atlas varnames a bit. (shadow vars cleanup)
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7 years ago |
Azaezel
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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7 years ago |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 years ago |
Daniel Buckmaster
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33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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10 years ago |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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10 years ago |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |