Commit History

Author SHA1 Message Date
  OTHGMars 3da245134d Switches to absolute position for mouse tracking when the platform cursor is visible. 6 years ago
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 years ago
  Areloch 48bd911dcb Made sure the old code was still there for non-SDL usage. 8 years ago
  Areloch a8f2fc567b Fixes up the handling of accelerator keybinds for SDL - specifically compound ones with several modifier keys, ie ctrl-alt-shift-up. 8 years ago
  Jeff Hutchinson 3ecbb4b7e5 fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.) 8 years ago
  Azaezel fbfd3ed8ed clang: constructor initialization order 8 years ago
  James Urquhart 639b397394 Disable input focus disable to preserve sanity (temp) 9 years ago
  Areloch 95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 9 years ago
  Areloch 9f7513dc0b Further fixes to work around certain accelerators being missed, and additional command bleed-through. 9 years ago
  Areloch 4c13906865 Corrects input issues when typing into text fields and it bleeding through to player inputs. 10 years ago
  LuisAntonRebollo 475f218bcd Modified files for SDL2. 10 years ago
  DavidWyand-GG 539efcb1e1 Input event changes 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago