OTHGMars
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3da245134d
Switches to absolute position for mouse tracking when the platform cursor is visible.
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6 years ago |
Areloch
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 years ago |
Areloch
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48bd911dcb
Made sure the old code was still there for non-SDL usage.
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8 years ago |
Areloch
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a8f2fc567b
Fixes up the handling of accelerator keybinds for SDL - specifically compound ones with several modifier keys, ie ctrl-alt-shift-up.
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8 years ago |
Jeff Hutchinson
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3ecbb4b7e5
fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.)
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8 years ago |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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8 years ago |
James Urquhart
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639b397394
Disable input focus disable to preserve sanity (temp)
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9 years ago |
Areloch
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95ae0b9863
Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
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9 years ago |
Areloch
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9f7513dc0b
Further fixes to work around certain accelerators being missed, and additional command bleed-through.
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9 years ago |
Areloch
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4c13906865
Corrects input issues when typing into text fields and it bleeding through to player inputs.
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10 years ago |
LuisAntonRebollo
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475f218bcd
Modified files for SDL2.
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10 years ago |
DavidWyand-GG
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539efcb1e1
Input event changes
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12 years ago |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |