Areloch
|
0fab2ebf54
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
|
3 lat temu |
AzaezelX
|
2c1508c169
uninitialized variables-console
|
5 lat temu |
Azaezel
|
2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
|
7 lat temu |
Areloch
|
d666322a1b
Merging
|
7 lat temu |
Thomas "elfprince13" Dickerson
|
bcc5459818
whitespace
|
8 lat temu |
Daniel Buckmaster
|
859514a792
Guard against null pointers and remove unnecessary include.
|
10 lat temu |
Daniel Buckmaster
|
7004ec627e
Use find instead of [] and call StringTable->insert less.
|
10 lat temu |
Daniel Buckmaster
|
116276a105
Tweaks so I'm happy with it.
|
10 lat temu |
Vincent Gee
|
a91e5a2590
Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently.
|
10 lat temu |
LuisAntonRebollo
|
fcf7bee64a
Fix x64 problems for WIN64.
|
11 lat temu |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |