Commit Verlauf

Autor SHA1 Nachricht Datum
  Jeff Hutchinson 35500a87c6 initial port of the new interpreter vor 4 Jahren
  Lukas Aldershaab 763c205451 Add type of Children in SimGroup and GuiControl vor 4 Jahren
  Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene. vor 4 Jahren
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented vor 5 Jahren
  Azaezel 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
  Azaezel 2369645a5a simset::objectList to simset::mObjectList vor 7 Jahren
  Azaezel 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. vor 7 Jahren
  Areloch 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. vor 10 Jahren
  James Urquhart 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. vor 13 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren