AzaezelX
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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3 سال پیش |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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3 سال پیش |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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3 سال پیش |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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3 سال پیش |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 سال پیش |
Areloch
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bf5b26f734
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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4 سال پیش |
AzaezelX
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1efb687867
uninitialized variables-environment and forrest
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5 سال پیش |
Azaezel
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1b548e5304
cleanups for decal and mesh road, and the meshroad and river editors
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7 سال پیش |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 سال پیش |
Anis
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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8 سال پیش |
Azaezel
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1ee127b753
more unused variable cleanups
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8 سال پیش |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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8 سال پیش |
Azaezel
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 سال پیش |
Ben Payne
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68b5e7b517
Fix more use-after-delete errors
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10 سال پیش |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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11 سال پیش |
Thomas Fischer
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53abbe066d
added checks for valid pointers after locking
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12 سال پیش |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |