Commit History

Author SHA1 Message Date
  AzaezelX 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 3 years ago
  AzaezelX d07d113246 blatantly ganked from T2D; adds rotation as an option for drawbitmap 3 years ago
  Azaezel 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility 6 years ago
  Azaezel 110d815b39 solid capsule renderfix. +/- halfhieght, not full, and need to do vector, not point-multiplication for the verts 6 years ago
  Azaezel 05f8d8b5f1 corrects a parity flaw between wireframe and non wireframe box display 6 years ago
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 years ago
  Azaezel 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 years ago
  Azaezel 2580e3329c gfxDrawutil, gizmo shadowvar cleanups 7 years ago
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
  OTHGMars 5349bf226b Prevents GFXDrawUtil::drawTextN() from drawing one character more than requested if in_string has more than n characters. 8 years ago
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 9 years ago
  James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands 9 years ago
  Areloch 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 9 years ago
  rextimmy 5a4bb6b36d DX11/GL border offset fix for GFXDrawUtil::drawRect 9 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  rextimmy e3b228db8b Fix for OpenGL/D3D11 bottom border offset 9 years ago
  Ben Payne 4694b0a8ed Fix buffer size larger than necessary 10 years ago
  Ben Payne a88339c219 Fix buffer overflows due to incorrect use of sizeof 10 years ago
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. 10 years ago
  Daniel Buckmaster 9a05899d8e Allow drawing 2D squares with 0 rotation angle. 11 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  Andy Maloney 0db6e1bc57 Fix potential crashes 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 years ago